

The common attributes are edited using the Materials page in the Inspector. These attributes have been mapped to a smaller, basic set of common attributes. A wide variety of visual appearances can be produced with the proper combination of these attributes.Įach material has a potentially large set of attributes that is determined by the internal material definition. A material defines the surface color, transparency, reflectivity, and displacement properties of an object. The materials library is a collection of predefined material property settings that can be applied to render able objects within a model. (optional) From the Categories drop-down, choose a category to specify what appears on thePreview Bar. Notice, as you move your pointer over each thumbnail, its name appears at the top of the Render Library. All of the library’s contents appear on the Preview Bar. From the Library drop-down, choose the library you want.Select Apply Similar, at the top of the Render Library.The Apply Similar option applies materials to objects with the same color or material as the object to which you are applying.Īpplying colors or materials to all similar surfaces Select Apply body, at the top of the Render Library.The Apply Body option applies materials to an entire object.Īpplying colors or materials to an entire object (optional) From the Categories drop-down, choose a category to specify what appears on the Preview Bar.From the Library Type drop-down, choose the library you want.


The Render Library window is used to apply materials and decals to objects, and to select the scene’s background and foreground properties.
